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Old Nov 29, 2005, 04:24 PM // 16:24   #101
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I hope one of the Servants of Fortuna will recognize Mending as a fair skill for a warrior under particular situations, and to stop all this anti-Wamo flaming.
A particular situation in which it is useful is for a laugh - 4 of the guild actually each took 4 paladins into team arena and discussed builds with some really high constant regen, mending, watchful and succor circle very much for the win!

Seriousness though
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when a warrior need a self heal and no monk or good monk is around
alessia > mending

and in random arena - i personally don't think w/mo makes a good pvp class - i like some ideas of life barrier on the monk (it's not that great but it's better than mending), and perhaps being the martyr guy - but w/e or w/n for me - especially in random, I love plague touch, knock down aftershock is always fun mending is sort of useful for running, and while not neccesary for solo wamo farming it can make it more convenient. but sometimes it's actually useless for solo farming... take mountain trolls for example, 6hp of regen is completely laughable compared to what bonetti's and cyclone axe + live vicariously + vigorous spirit can do for you.

Argh... mending is simply 6hp of regen that has an upkeep cost - if you use it for activating abilities on shields you may want to look at your other options for doing that

Last edited by yesitsrob; Nov 29, 2005 at 04:29 PM // 16:29..
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Old Nov 29, 2005, 04:49 PM // 16:49   #102
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i think succor maybe better than life barrier since it gives them health and energy regen of 1 so that they can be healed and use their extra energy to use on himself.
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Old Nov 29, 2005, 04:52 PM // 16:52   #103
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jesh already said it, and he's not SoF (in fact, many non-SoF have posted their grievances with Mending):

http://www.guildwarsguru.com/forum/s...1&postcount=70
Quote:
Originally Posted by jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.

In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.

The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills.
The only case where Mending beats out everything else is when you're running from place to place, in which you can't stop to heal. For solo farming, Cyclone Axe + anything that triggers on hit beats out Mending.
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Old Nov 29, 2005, 05:02 PM // 17:02   #104
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Argh... mending is simply 6hp of regen that has an upkeep cost - if you use it for activating abilities on shields you may want to look at your other options for doing that
Please understand me here....... the upkeep is nothing if you use a Zealous wep....and why on earth would I want to look at using other options of giving the benefits from a shield when they work so well..... this combo is MINT...with the best armour in the game, +5ar wep mod and the damage reduction (-7 from my runes and knights+gloves and the sheild combined)...also with my vig rune and shield I have nearly +100hp....I shouldnt have to say more than that...oh yeh.....a measly +3hp regen constant...well im not comlaining... there can be no argument with what I have just said here and I havent even mentioned any skills. Anyone who questions the usefulness of mending as an enchantment under these circumstances needs help.

I have tried various builds for a W/Mo and this one serves me best, I have almost every skill and have had every weapon you can imagine.

More and more I am realizing that my build and the way Im using it is not that common after all because every time i post about it someone flames it without actualy giving me (or other people who use it similarly) credit for trying to be inventive and before you reply...yes I know W/Mo are common and no I dont think im the first or the only to try enchantmens and runes....but it does seem to be rare to try to use then to the extent that your build relys on it to great benefit. My build is solid...its not the best for damage or healing but anyone who says that is just rambling because when do we need to be either?... no W/Mo should feel the need that they have to heal anyone but themselves and any damage dealer relys too much on the monk for this to be an attractive build for me.
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Old Nov 29, 2005, 05:48 PM // 17:48   #105
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Quote:
Originally Posted by glountz
Makkert + Epinephrine + Frog Devourer etc... = Servants of Fortuna.
I highly doubt, really, that you are objective.
Actually, I am. For example...
Quote:
Originally Posted by glountz
...but in certain circumstances, described by me and by Epinephrine
We're all being objective. There are indeed times when it is useful. Nobody can argue that it isn't in some circumstances - after all - once up it can't be interrupted, takes no time to activate, doesn't end a stance that would end on activating a skill and so on. However, even a half decent monk could do well when given energy through a Succor, and likely heal more than a mending gives. Your monk is dying? Maybe you should lifebond him? Short of the matter is that in most non-soloing/non-running situations with a semi-decent party the warrior is better off with a defensive stance or an enchanment maintained on the monk.

The arguments presented for the use of mending are typically poor:
I'm the last standing
It counters degen from my sword
It is for my shield's bonus

etc... these arent great reasons. If you lifebond the monk or give him more energy to work with maybe you won't be the last standing because he'll be alive healing people. Degen from the sword shouldn't matter once in combat, and shouldn't occur out of combat, as you have a weapon switch. Use a stance shield, or if you must use an enchantment, use one that makes up for it. Mending isn't a horrible choice in this circumstance, but Live Vicariously performs better for example in combat, when most damage is happening anyway. Really, it's not the worst skill to bring anywhere, but it is so often a lazy choice, a selfish choice or a sub-par choice that it generates frustration. 9 times out of 10* you could be more useful with something else.

* this isn't a precise stat. It's just a phrase - for all I know it could be 89 times out of a hundred.

BTW Battle Torn, it's not original, and posting 7 times in a row? Wow, you REALLY wanted to post to hit it that often. As for the dmage dealer relying on the monk? That's the way a PARTY works. What if the monks and the elementalists carried swords and ran into combat because they didn't want to depend on the tank to tank or for the damage delaers to do damage? It'd be a pretty sucky party. The monks do the healing because there is a limited amount of energy available to heal at any time, and the monk does it most efficiently.

Last edited by Epinephrine; Nov 29, 2005 at 05:53 PM // 17:53..
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Old Nov 29, 2005, 05:55 PM // 17:55   #106
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Quote:
Originally Posted by Battle Torn
Please understand me here....... the upkeep is nothing if you use a Zealous wep....and why on earth would I want to look at using other options of giving the benefits from a shield when they work so well..... this combo is MINT...with the best armour in the game, +5ar wep mod and the damage reduction (-7 from my runes and knights+gloves and the sheild combined)...also with my vig rune and shield I have nearly +100hp....I shouldnt have to say more than that...oh yeh.....a measly +3hp regen constant...well im not comlaining... there can be no argument with what I have just said here and I havent even mentioned any skills. Anyone who questions the usefulness of mending as an enchantment under these circumstances needs help.

I have tried various builds for a W/Mo and this one serves me best, I have almost every skill and have had every weapon you can imagine.

More and more I am realizing that my build and the way Im using it is not that common after all because every time i post about it someone flames it without actualy giving me (or other people who use it similarly) credit for trying to be inventive and before you reply...yes I know W/Mo are common and no I dont think im the first or the only to try enchantmens and runes....but it does seem to be rare to try to use then to the extent that your build relys on it to great benefit. My build is solid...its not the best for damage or healing but anyone who says that is just rambling because when do we need to be either?... no W/Mo should feel the need that they have to heal anyone but themselves and any damage dealer relys too much on the monk for this to be an attractive build for me.
Pfft Inventive??? Are you kidding me? And that is one of the worst reasons to use something. It's like saying "I'm gonna use a sub-par/selfish build when I have better skills to work with to try to be different/inventive" When W/Mo's with mending have been around since the beggining... Use live vicariously pls. It's just better and you will be different . And no need to post 5 times...
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Old Nov 29, 2005, 06:05 PM // 18:05   #107
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Quote:
Originally Posted by glountz
I hope one of the Servants of Fortuna will recognize Mending as a fair skill for a warrior under particular situations, and to stop all this anti-Wamo flaming.
Let's show that we do see the situations by enlightening a few of our quotes made in posts prior to yours:

Quote:
Originally Posted by Frogdevourer
The only notable use of mending is for solo-farming, and especially on a 55hp build.
Quote:
Originally Posted by Epinephrine
Mending is FINE if you are solo.
Mending is FINE if you are with bad monks.
Mending is FINE if you are travelling only with non-healers.
And I'll add Running to that list of usefull situations right now.

I have not any intention to 'flame Wa/Mo'.
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Old Nov 29, 2005, 07:14 PM // 19:14   #108
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Pfft Inventive??? Are you kidding me? And that is one of the worst reasons to use something. It's like saying "I'm gonna use a sub-par/selfish build when I have better skills to work with to try to be different/inventive" When W/Mo's with mending have been around since the beggining... Use live vicariously pls. It's just better and you will be different . And no need to post 5 times...
lol... reading the post i was replying to it seemed to me that people though it unusual to build up my def and hp using enchantments for whatever reasons and discussing this with people in game it also seems to me that people rely too often on skills rather than enchantments and other players...yes I know how this works and thats what a party is about...not a bad thing but too many people were asking why u would use it...I dont think anyone can claim to be original anymore and i wasnt trying to say I was. Also my build is based on what works best for me...not just using a build to try to be inventive....you cant be.

Maybe I wouldnt have to post 7 time in a row if people actualy posted something useful rather than flaming (some have)...Im sucesseful with this build and Ive been around enough to know....i aint asking if it works well....Im telling you....and I have given pretty good reasons as to why you should use mending so you can agree or not it makes no difference to me personaly but thanks for some of your comments by the people who have given me something to think about in their arguments. The question arose why anyone would use mending and i have given some good reasons...and some have even agreed...reluctantly....but everyone can make their own mind up if its enough or not and i was defending the statment that only noobs use mending when this is rubbish. Everyone can pick some examples of when and when not to use it. i got a few things to try now but i think ill end up with mending again.
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Old Nov 29, 2005, 08:25 PM // 20:25   #109
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enchant removers > mending pvp
plus i dout people who use mending in pvp have any removers so...
conditions > mending pvp
hexes > mending pvp
a retarded monkey > mending pvp
my dog with a mouse tapped to her paws > mending pvp
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Old Nov 29, 2005, 11:41 PM // 23:41   #110
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noobs,

I use mending + healing breeze + orison of healing + healing signet + defy pain + protective spirit + endure pain + vital blessing I'm invincible 1k hp "+++++" so I'm the ubertank
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Old Nov 30, 2005, 02:02 AM // 02:02   #111
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Think the post above me is sarcastic lmao.
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Old Nov 30, 2005, 02:06 AM // 02:06   #112
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i fear mending, i've been known to drop from matches against W/Mo's with mending because i fear mending so much, the 3 pips of regen from mending is too much to be able to kill a mending tank. why dont they nerf mending alredy
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Old Nov 30, 2005, 03:56 AM // 03:56   #113
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(Warning: Contains 1337 speak)



Zomg Squad for teh win.
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Old Nov 30, 2005, 09:56 AM // 09:56   #114
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If you are just looking for an enchantment to activate weapon/shield mods, I'd go with Holy Veil (which is no attribute, so costs no points to make it worthwhile) to protect myself from hexes, or maybe Strength of Honor to increase damage output.

If you are just looking to justify your secondary, Life Attunement, Life Bond, or if you need no energy at all Succor or Holy Wrath on the Monk would work well.

Monks are the ones who should be healing. If you don't have one, then you need something with more kick than Mending if you plan on fighting in most cases.
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Old Dec 01, 2005, 01:03 PM // 13:03   #115
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Quote:
Originally Posted by Rajamic
If you are just looking to justify your secondary, Life Attunement, Life Bond, or if you need no energy at all Succor or Holy Wrath on the Monk would work well.
maybe not holy wrath since u need to raise points in smiting and if u raise points in smiting u might want to use something in it that benefits u. but smiting warriors are ez to kill.
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Old Dec 01, 2005, 01:13 PM // 13:13   #116
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Uggh... Why am I seeing so many monks in CA using mending and blessed signet? It makes me want to cry
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Old Jan 10, 2006, 10:10 PM // 22:10   #117
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I use Mending + Watchful Spirit on my battery N/Mo for continuous regen so I can sacrifice health rather indiscriminately.

It's well worth it to me to lose the two points of energy regen for 10 hp/s because I can easily make up the engergy with soul reaping and Offering of Blood {E}.
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Old Jan 11, 2006, 06:38 AM // 06:38   #118
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Using a precast skill to avoid actually having to manage your bar is for lazy people, regardless of where you're doing it. This is trash even for PvE and yes that includes running.

Last edited by Jestah; Jun 09, 2006 at 08:24 AM // 08:24..
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Old Jan 11, 2006, 07:19 AM // 07:19   #119
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you cant really knock a w/mo in ca for using mending, even though 99% of mending warriors have no clue what they are doing

mending is one of the few skills you can throw on as something where you want selfhealing without taking breaks from attacking
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Old Jan 18, 2006, 07:12 PM // 19:12   #120
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i tend to agree with everyone about mending, but i would advise warriors not to use it as you don't really need it not because it is crap. Mending can be a good spell for a W/Mo in CA as a good buffer against dot dmg.

too many ppl get wrapped up in comparing this with serious healing spells like dwayna kiss or orison or even healling touch.

I don't see this skill as much of a healing skill but as a buffer skill to slow down the pace of dot dmg.

example poison does about a -4 hp degen if you have mending with +3 bonus on as a buffer you will only recieve -1 hp degen

as with conjure phantasm -5 hp degen if you have mending with +3 bonus on as buffer you will only recieve -2hp degen

if poison and conjure phantasm were spammed on you and you had the mending +3 bonus you would only recieve a -6 hp degen

instead of a -9 hp degen if you didn't have mending.

i would advise only using this skill though under two circumstances

1# being in Comp arenas as frankly you don't know who your gonna get teamed up with and you need to watch your back.

2# if you want to be an annoying tank who only cares about him/her self and is practically useless

the problem here with this is that you have to actually waste points in the healing attribute slot as a warrior to get this up to a good standard to actually use to a decent level. Which means that your taking points away from the tactics,wep or str skill slots

also there are soo many more better skills to use other than mending which takes away a pip of energy.

for example use the healing signet that can you heal for like +100 hp in one go

also use endure pain that can give you +200hp for about 13-15 seconds and also part of being a good warrior is to not always get hit.

i destroy alot of warriors because they only rely on one aspect of being a warrior

bear in mind that focusing on one aspect as a warrior in Gvg and tombs is the best way to go though. So create an axe warrior and tool him/ her up with some serious attacking skills and you will be totally destructive

but in TA and CA i am sorry but you need to be more adaptable as a warrior you need to be able to shift to defensive mode when on the backfoot and launch full scale war when on the offensive.

that's why i advise to take at least one tactical skill maybe "gladiators defense" i wouldn't say bonetti's because you need the adrealine for spiking and the stance ends when you use a skill so i don't like it really.

all these things can be supplemented for mending

when you get into TA,GVG and tombs you should have at least 1 monk in your team.

so you really shouldn't be using mending as your monk should be maintaining your health as thats their job if they aren't then get a new monk or a new team.

So make sure that one skill slot goes to good use and not to a wasted skill like mending.
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